Fraps Common Problems and Solutions

Fraps Common Problems and Solutions

Most Fraps issues come down to three areas—compatibility limits on modern Windows, capture hooks restricted to DirectX/OpenGL, and the heavy I/O of near‑lossless AVI recording—and each has clear, practical fixes documented by the vendor and platform providers alike.

What Fraps still does well

Fraps remains a lightweight FPS overlay, benchmarking, screenshot, and game capture tool for DirectX/OpenGL titles with maximum capture up to 7680×4800 and custom frame rates up to 120 fps. It provides simple hotkeys for overlay, screen capture, and video capture, with clear options for full‑size/half‑size and fixed target FPS for smooth output.

Fraps

Reality check: version and support

The latest official release is 3.5.99 (February 26, 2013) with stated support for Windows XP, 2003, Vista, and Windows 7, and it requires Administrator rights to run properly. Public sources note no updates since February 2013, which explains limitations with newer OS desktops and some modern rendering paths.

Troubleshooting by symptom

Recording does nothing or won’t start

  • Make sure the game uses DirectX or OpenGL Fraps only hooks those graphics APIs, so overlay and capture will not appear in unsupported renderers.
  • Run Fraps elevated because the application requires Administrator rights if UAC blocks hooks, recording will not start until elevated.
  • Verify and test the Video Capture Hotkey in Fraps (default F9) and use the Overlay Display Hotkey to confirm hooking by moving the FPS counter through corners.

No FPS overlay in a specific game

If the FPS counter never appears, the title may use a rendering technology Fraps cannot hook or a pipeline introduced after 2013 the tool targets DirectX/OpenGL and has not been updated since 2013, so some newer paths will not expose an overlay. Try a different capture tool for that game if the overlay never appears after elevation and hotkey checks.

Black screen video or screenshots

Desktop capture is not supported as of version 3.5.99 on Windows 8 and later, so recording the desktop or non‑hooked windows will produce black output capture in‑game instead of the desktop on newer Windows versions. If player output is black or stutters, remember the FPS1 codec ships with Fraps and raw files are very high throughput—install Fraps on the playback PC or transcode to a modern codec before viewing.

Audio missing in recordings

Enable “Record Sound,” prefer “Detect best sound input” for game audio, or choose “Use Windows input” when intentionally recording an external source then configure levels in the Windows sound control panel for reliable capture. If mixing commentary, verify the selected input matches the microphone device when using Windows input, because the auto‑detected input is optimized for in‑game audio.

Huge AVI files and disk space problems

Fraps records with light compression to keep in‑game performance as high as possible, which creates very large AVI files by design the recommended workflow is to transcode the captures afterward in a video editor to a delivery codec like WMV/H.264. Since 3.5.0, sessions can be stored in a single file, though an option to split at chunk boundaries still exists for compatibility and crash resilience in some workflows.

Big FPS drops during capture

Expect measurable impact while recording because the application must save large frame buffers to disk each second reduce capture resolution to half‑size or choose a lower target framerate to cut disk bandwidth requirements. Ensure the overlay is disabled during benchmarking since Fraps automatically hides it to prevent measurement bias.

The FPS counter shows in your recorded video

The counter is not actually recorded if you see it during playback, it is Fraps overlaying the media player itself—exit Fraps before watching your clips or disable the overlay to verify clean output. This behavior is normal because overlays are global while Fraps is running and can appear over any accelerated window.

Not working reliably on Windows 10/11

Official support ends at Windows 7, so behavior on Windows 10/11 varies by game and system some users report success on Windows 10, but stability is not guaranteed across desktops and newer application types. When Fraps fails to hook a title or desktop on newer Windows builds, consider the alternatives below that are maintained and OS‑integrated.

Best‑practice settings that help

Choose full‑size if disk bandwidth permits or half‑size if you need to reduce write load and stutter during fast‑paced games. Target 60 fps for smoothness when possible, but step down to 30/50 when the game or storage cannot sustain your chosen resolution.

When to use alternatives

  • Xbox Game Bar: Built into Windows, opens with Windows key + G, supports quick recording and screenshots in most games without extra software on Windows 10/11.
  • OBS Studio: Actively maintained, supports modern encoders, scene composition, multiple audio tracks, and streaming/recording workflows on Windows.
  • NVIDIA ShadowPlay (in GeForce Experience / NVIDIA App): Hardware‑accelerated capture with instant replay and high‑resolution recording with minimal overhead on supported GPUs.
OBS Studio

Quick fixes checklist

  • Elevate the app: run as Administrator to satisfy the tool’s requirement and allow hooks to initialize.
  • Confirm API support: look for the overlay in a known DirectX/OpenGL game to ensure hooking works on your system.
  • Validate hotkeys: reassign and test Overlay Display and Video Capture hotkeys and confirm the counter turns red while recording.
  • Capture in game, not desktop: on Windows 8/10/11, desktop capture is unsupported start recording inside the game window.
  • Enable and configure sound: turn on “Record Sound,” pick the correct input mode, and set levels in the Windows sound settings.
  • Transcode afterward: expect large AVIs edit and encode to a delivery format before sharing or archiving to save space and improve playback.

Mini‑FAQ

  • Does the tool officially support Windows 10/11? Official system support stops at Windows 7, so newer systems are “use at your own risk,” although some Windows 10 setups work for certain games.
  • What’s the latest version? 3.5.99 dated February 26, 2013, as listed on the official download page.
  • Which graphics APIs are supported? It hooks DirectX and OpenGL titles if a game uses unsupported or newer rendering paths, the overlay and capture may not appear.
  • Why are the files so large? Minimal compression is used to protect in‑game performance transcode afterward for shareable files and smooth playback in typical media players.
  • Can it record the Windows 8/10/11 desktop? No, desktop capture is not supported as of 3.5.99 on Windows 8 and later use a modern tool if you need desktop or app recording.

Comparison: legacy vs modern options

Use caseFrapsXbox Game BarOBS StudioNVIDIA ShadowPlay
OS supportOfficially up to Windows 7Built into Windows 10/11Windows/macOS/Linux actively maintainedWindows with supported NVIDIA GPUs
Capture scopeDirectX/OpenGL gamesMost Windows games and appsGames, apps, desktop, multi‑sourceGames and desktop on NVIDIA GPUs
Performance impactHigher due to near‑lossless AVILow to moderate, OS‑integratedAdjustable modern encoders availableLow via GPU encoder and instant replay
Output workflowTranscode recommended post‑captureReady‑to‑share clips/screensFlexible formats, streaming/recordingHigh‑quality H.264/AV1 with minimal setup

Authoritativeness and accuracy notes

  • Current vendor pages confirm version, platform support, admin rights, and core capabilities, which underpin the troubleshooting above.
  • Independent references document that development ceased in 2013 and that desktop capture on Windows 8+ is not supported as of 3.5.99, which explains many modern‑OS issues users encounter today.

Structured step‑by‑step fix

1) Start elevated, verify overlay in a known DirectX/OpenGL game, and confirm hotkeys respond if the counter never appears, switch to a modern recorder for that title.
2) Enable Record Sound, pick the correct input mode, and set Windows audio levels before recording a 10‑second test clip.
3) Choose half‑size and 30–60 fps to reduce disk I/O, then transcode the AVI to a delivery codec after capture for portability and smoother playback.
4) For desktop/app capture on Windows 10/11 or unsupported renderers, use Xbox Game Bar, OBS Studio, or NVIDIA ShadowPlay as appropriate.
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